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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/GeometryCollection > API/Runtime/GeometryCollectionEngine/GeometryCollection/AGeometryCollect-_2
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Rendering")
TObjectPtr < UMaterial > RayMarchMaterial
Remarks
Material that performs ray marching. Note this must have certain parameters in order to work correctly