 |
float |
ArrowScale |
Size of arrows used for visualizing normals, breaking information, ...etc. |
 |
float |
AxisScale |
Scale of the axis used for visualizing all transforms. |
 |
bool |
bCollisionAtOrigin |
Show the selected rigid body's collision volume at the origin, in local space. |
 |
bool |
bDebugDrawClustering |
Show debug visualization for all clustered children associated to the current rigid body id selection. |
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bool |
bDebugDrawHierarchy |
Show debug visualization for the top level node rather than the bottom leaf nodes of a cluster's hierarchy. |
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PRAGMA_ENABLE_DEPRECATION_WARNINGS bool |
bDebugDrawWholeCollection |
Show debug visualization for the rest of the geometry collection related to the current rigid body id selection. |
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FColor |
BoundingBoxColor |
Color used for the visualization of the bounding boxes. |
 |
bool |
bShowBoundingBox |
Show the bounding box for the selected rigid body's associated geometries. |
 |
bool |
bShowConnectivityEdges |
Show the connectivity edges for the selected rigid body's associated cluster nodes. |
 |
bool |
bShowFaceIndices |
Show the face indices for the selected rigid body's associated geometries. |
 |
bool |
bShowFaceNormals |
Show the face normals for the selected rigid body's associated geometries. |
 |
bool |
bShowFaces |
Show the faces for the selected rigid body's associated geometries. |
 |
bool |
bShowGeometryIndex |
Show the geometry index for the selected rigid body's associated geometries. |
 |
bool |
bShowGeometryTransform |
Show the geometry transform for the selected rigid body's associated geometries. |
 |
bool |
bShowLevel |
Show the hierarchical level for the selected rigid body's associated cluster nodes. |
 |
bool |
bShowParent |
Show a link from the selected rigid body's associated cluster nodes to their parent's nodes. |
 |
bool |
bShowRigidBodyCollision |
Show the selected rigid body's collision volume. |
 |
bool |
bShowRigidBodyForce |
Show the selected rigid body's applied force and torque. |
 |
bool |
bShowRigidBodyId |
Display the selected rigid body's id. |
 |
bool |
bShowRigidBodyInertia |
Show the selected rigid body's inertia tensor box. |
 |
bool |
bShowRigidBodyInfos |
Show the selected rigid body's on screen text information. |
 |
bool |
bShowRigidBodyTransform |
Show the selected rigid body's transform. |
 |
bool |
bShowRigidBodyVelocity |
Show the selected rigid body's linear and angular velocity. |
 |
bool |
bShowSingleFace |
Enable single face visualization for the selected rigid body's associated geometries. |
 |
bool |
bShowTransform |
Show the transform for the selected rigid body's associated cluster nodes. |
 |
bool |
bShowTransformIndex |
Show the transform index for the selected rigid body's associated cluster nodes. |
 |
bool |
bShowVertexIndices |
Show the vertex indices for the selected rigid body's associated geometries. |
 |
bool |
bShowVertexNormals |
Show the vertex normals for the selected rigid body's associated geometries. |
 |
bool |
bShowVertices |
Show the vertices for the selected rigid body's associated geometries. |
 |
bool |
bTextShadow |
Draw shadows under the displayed text. |
 |
bool |
bUseActiveVisualization |
Adapt visualization depending of the cluster nodes' hierarchical level. |
 |
float |
ConnectivityEdgeThickness |
Line thickness used for the visualization of the rigid clustering connectivity edges. |
 |
FColor |
FaceColor |
Color used for the visualization of the faces. |
 |
FColor |
FaceIndexColor |
Color used for the visualization of the face indices. |
 |
FColor |
FaceNormalColor |
Color used for the visualization of the face normals. |
 |
FColor |
GeometryIndexColor |
Color used for the visualization of the geometry indices. |
 |
float |
GeometryTransformScale |
Scale for geometry transform visualization. |
 |
EGeometryCollectionDebugDrawActorHideGeometry |
HideGeometry |
Geometry visibility setting. |
 |
FColor |
LevelColor |
Color used for the visualization of the levels. |
 |
float |
LineThickness |
Thickness of lines when visualizing faces, normals, ...etc. |
 |
float |
NormalScale |
Scale factor used for visualizing normals. |
 |
FColor |
ParentColor |
Color used for the visualization of the link from the parents. |
 |
float |
PointThickness |
Thickness of points when visualizing vertices. |
 |
FColor |
RigidBodyCollisionColor |
Color used for collision primitives visualization. |
 |
FColor |
RigidBodyForceColor |
Color used for rigid body applied force and torque visualization. |
 |
FColor |
RigidBodyIdColor |
Color used for the visualization of the rigid body ids. |
 |
FColor |
RigidBodyInertiaColor |
Color used for the visualization of the rigid body inertia tensor box. |
 |
FColor |
RigidBodyInfoColor |
Color used for the visualization of the rigid body infos. |
 |
float |
RigidBodyTransformScale |
Scale for rigid body transform visualization. |
 |
FColor |
RigidBodyVelocityColor |
Color used for rigid body velocities visualization. |
 |
FColor |
SingleFaceColor |
Color used for the visualization of the single face. |
 |
int32 |
SingleFaceIndex |
The index of the single face to visualize. |
 |
TObjectPtr< UBillboardComponent > |
SpriteComponent |
Display icon in the editor. |
 |
float |
TextScale |
Scale of the font used to display text. |
 |
FColor |
TransformIndexColor |
Color used for the visualization of the transform indices. |
 |
float |
TransformScale |
Scale for cluster transform visualization. |
 |
FColor |
VertexColor |
Color used for the visualization of the vertices. |
 |
FColor |
VertexIndexColor |
Color used for the visualization of the vertex indices. |
 |
FColor |
VertexNormalColor |
Color used for the visualization of the vertex normals. |