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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/FGeometryCollectionSource
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
GeometryCollection/GeometryCollectionObject.h |
|
|
|
GeometryCollection/GeometryCollectionObject.h |
|
FGeometryCollectionSource()
| |
|
| Name |
FGeometryCollectionSource |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionObject.h |
| Include Path |
#include "GeometryCollection/GeometryCollectionObject.h" |
FGeometryCollectionSource()
| |
|
| Name |
FGeometryCollectionSource |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionObject.h |
| Include Path |
#include "GeometryCollection/GeometryCollectionObject.h" |
FGeometryCollectionSource
(
const FSoftObjectPath & SourceSoftObjectPath,
const FTransform & ComponentTransform,
const TArray < TObjectPtr < UMaterialInterface > > & SourceMaterials,
bool bSplitComponents,
bool bSetInternalFromMaterialIndex
)