Navigation
API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/FGeometryCollectionRepStateData
This represents the data for when a particle is released from its parent cluster this data is added when the particle is released but will be cleared after a while so that late client will not replay the break as it is in their past
| Name | FReleasedData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
| Include Path | #include "GeometryCollection/GeometryCollectionComponent.h" |
Syntax
struct FReleasedData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularVelocityInDegreesPerSecond | FVector_NetQuantize10 | GeometryCollection/GeometryCollectionComponent.h | ||
| LinearVelocity | FVector_NetQuantize10 | GeometryCollection/GeometryCollectionComponent.h | ||
| TransformIndex | int16 | GeometryCollection/GeometryCollectionComponent.h |