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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/FGeometryCollectionRepDynamicDat-
| Name | FClusterData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
| Include Path | #include "GeometryCollection/GeometryCollectionComponent.h" |
Syntax
struct FClusterData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularVelocityInDegreesPerSecond | FVector_NetQuantize10 | GeometryCollection/GeometryCollectionComponent.h | ||
| bIsInternalCluster | uint8 | Whether this refers to an internal cluster or directly to a cluster in the geometry collection. | GeometryCollection/GeometryCollectionComponent.h | |
| EulerRotation | FVector_NetQuantize10 | GeometryCollection/GeometryCollectionComponent.h | ||
| LastUpdatedVersion | int32 | Non serialized data, used to trimn the data back when no longer updated | GeometryCollection/GeometryCollectionComponent.h | |
| LinearVelocity | FVector_NetQuantize10 | GeometryCollection/GeometryCollectionComponent.h | ||
| Position | FVector_NetQuantize10 | GeometryCollection/GeometryCollectionComponent.h | ||
| TransformIndex | uint16 | Index of the cluster or one of its child if the cluster is internal ( see bIsInternalCluster) | GeometryCollection/GeometryCollectionComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEqualPositionsAndVelocities
(
const FClusterData& Data |
Comp | GeometryCollection/GeometryCollectionComponent.h |