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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/FGeometryCollectionEngineConvers-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ConvertStaticMeshToGeometryCollection
(
const TObjectPtr< UStaticMesh > StaticMesh, |
Converts a StaticMesh to a GeometryCollection | GeometryCollection/GeometryCollectionEngineConversion.h | |
static void ConvertStaticMeshToGeometryCollection
(
const TObjectPtr< UStaticMesh > StaticMesh, |
GeometryCollection/GeometryCollectionEngineConversion.h | ||
static void ConvertStaticMeshToGeometryCollection
(
const TObjectPtr< UStaticMesh > StaticMesh, |
GeometryCollection/GeometryCollectionEngineConversion.h |
ConvertStaticMeshToGeometryCollection(const TObjectPtr< UStaticMesh >, FManagedArrayCollection &, TArray< TObjectPtr< UMaterial > > &, TArray< FGeometryCollectionAutoInstanceMesh > &, bool, bool)
Description
Converts a StaticMesh to a GeometryCollection
| Name | ConvertStaticMeshToGeometryCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h |
| Include Path | #include "GeometryCollection/GeometryCollectionEngineConversion.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineConversion.cpp |
static void ConvertStaticMeshToGeometryCollection
(
const TObjectPtr < UStaticMesh > StaticMesh,
FManagedArrayCollection & OutCollection,
TArray < TObjectPtr < UMaterial > > & OutMaterials,
TArray < FGeometryCollectionAutoInstanceMesh > & OutInstancedMeshes,
bool bSetInternalFromMaterialIndex,
bool bSplitComponents
)
Parameters
| Name | Remarks |
|---|---|
| StaticMesh | : Const mesh to read vertex/normals/index data from |
| OutCollection | : FGeometryCollection output |
| OutMaterials | : materials from the StaticMesh |
| OutInstancedMeshes | : InstancedMeshes |
| bSetInternalFromMaterialIndex | : Set the internal faces using the materials |
| bSplitComponents | : Split the components |
ConvertStaticMeshToGeometryCollection(const TObjectPtr< UStaticMesh >, FManagedArrayCollection &, TArray< TObjectPtr< UMaterialInterface > > &, TArray< FGeometryCollectionAutoInstanceMesh > &, bool, bool)
| Name | ConvertStaticMeshToGeometryCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h |
| Include Path | #include "GeometryCollection/GeometryCollectionEngineConversion.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineConversion.cpp |
static void ConvertStaticMeshToGeometryCollection
(
const TObjectPtr < UStaticMesh > StaticMesh,
FManagedArrayCollection & OutCollection,
TArray < TObjectPtr < UMaterialInterface > > & OutMaterialInstances,
TArray < FGeometryCollectionAutoInstanceMesh > & OutInstancedMeshes,
bool bSetInternalFromMaterialIndex,
bool bSplitComponents
)
ConvertStaticMeshToGeometryCollection(const TObjectPtr< UStaticMesh >, const FTransform &, FManagedArrayCollection &, TArray< TObjectPtr< UMaterialInterface > > &, TArray< FGeometryCollectionAutoInstanceMesh > &, bool, bool)
| Name | ConvertStaticMeshToGeometryCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h |
| Include Path | #include "GeometryCollection/GeometryCollectionEngineConversion.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineConversion.cpp |
static void ConvertStaticMeshToGeometryCollection
(
const TObjectPtr < UStaticMesh > StaticMesh,
const FTransform & MeshTransform,
FManagedArrayCollection & OutCollection,
TArray < TObjectPtr < UMaterialInterface > > & OutMaterialInstances,
TArray < FGeometryCollectionAutoInstanceMesh > & OutInstancedMeshes,
bool bSetInternalFromMaterialIndex,
bool bSplitComponents
)