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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/FGeometryCollectionEngineConvers-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ConvertActorToGeometryCollection
(
const AActor* Actor, |
Converts an actor to an FManagedArrayCollection, and arrays of materials and instanced meshes | GeometryCollection/GeometryCollectionEngineConversion.h | |
static void ConvertActorToGeometryCollection
(
const AActor* Actor, |
GeometryCollection/GeometryCollectionEngineConversion.h |
ConvertActorToGeometryCollection(const AActor *, FManagedArrayCollection &, TArray< TObjectPtr< UMaterial > > &, TArray< FGeometryCollectionAutoInstanceMesh > &, const FSkeletalMeshToCollectionConversionParameters &, bool)
Description
Converts an actor to an FManagedArrayCollection, and arrays of materials and instanced meshes
| Name | ConvertActorToGeometryCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h |
| Include Path | #include "GeometryCollection/GeometryCollectionEngineConversion.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineConversion.cpp |
static void ConvertActorToGeometryCollection
(
const AActor * Actor,
FManagedArrayCollection & OutCollection,
TArray < TObjectPtr < UMaterial > > & OutMaterials,
TArray < FGeometryCollectionAutoInstanceMesh > & OutInstancedMeshes,
const FSkeletalMeshToCollectionConversionParameters & ConversionParameters,
bool bSplitComponents
)
Parameters
| Name | Remarks |
|---|---|
| Actor | : actor input to convert |
| OutCollection | : FGeometryCollection output |
| OutMaterials | : Materials from the UGeometryCollection |
| OutInstancedMeshes | : InstancedMeshes |
| bSplitComponents | : Split the components |
ConvertActorToGeometryCollection(const AActor *, FManagedArrayCollection &, TArray< TObjectPtr< UMaterialInterface > > &, TArray< FGeometryCollectionAutoInstanceMesh > &, const FSkeletalMeshToCollectionConversionParameters &, bool)
| Name | ConvertActorToGeometryCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h |
| Include Path | #include "GeometryCollection/GeometryCollectionEngineConversion.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineConversion.cpp |
static void ConvertActorToGeometryCollection
(
const AActor * Actor,
FManagedArrayCollection & OutCollection,
TArray < TObjectPtr < UMaterialInterface > > & OutMaterialInstances,
TArray < FGeometryCollectionAutoInstanceMesh > & OutInstancedMeshes,
const FSkeletalMeshToCollectionConversionParameters & ConversionParameters,
bool bSplitComponents
)