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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/FGeometryCollectionEngineConvers-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AppendSkeletalMesh
(
const USkeletalMesh* SkeletalMesh, |
Appends a skeletal mesh to a GeometryCollectionComponent. | GeometryCollection/GeometryCollectionEngineConversion.h | |
static bool AppendSkeletalMesh
(
const USkeletalMesh* SkeletalMesh, |
Appends a skeletal mesh to a GeometryCollection. | GeometryCollection/GeometryCollectionEngineConversion.h |
AppendSkeletalMesh(const USkeletalMesh , const USkeletalMeshComponent , const FTransform &, UGeometryCollection *, bool)
Description
Appends a skeletal mesh to a GeometryCollectionComponent.
| Name | AppendSkeletalMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h |
| Include Path | #include "GeometryCollection/GeometryCollectionEngineConversion.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineConversion.cpp |
static void AppendSkeletalMesh
(
const USkeletalMesh * SkeletalMesh,
const USkeletalMeshComponent * SkeletalMeshComponent,
const FTransform & SkeletalMeshTransform,
UGeometryCollection * GeometryCollection,
bool bReindexMaterials
)
Parameters
| Name | Remarks |
|---|---|
| SkeletalMeshComponent | : Const mesh to read vertex/normals/index data from |
| SkeletalMeshTransform | : Mesh transform. |
| GeometryCollection | : Collection to append the mesh into. |
AppendSkeletalMesh(const USkeletalMesh , int32, const FTransform &, FManagedArrayCollection , bool, bool)
Description
Appends a skeletal mesh to a GeometryCollection.
| Name | AppendSkeletalMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h |
| Include Path | #include "GeometryCollection/GeometryCollectionEngineConversion.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineConversion.cpp |
static bool AppendSkeletalMesh
(
const USkeletalMesh * SkeletalMesh,
int32 MaterialStartIndex,
const FTransform & SkeletalMeshTransform,
FManagedArrayCollection * InCollection,
bool bReindexMaterials,
bool bImportTransformOnly
)
Parameters
| Name | Remarks |
|---|---|
| SkeletalMesh | : Const mesh to read vertex/normals/index data from |
| MaterialStartIndex | : First index of materials to use, as returned by AppendSkeletalMeshMaterials |
| SkeletalMeshTransform | : Mesh transform. |
| GeometryCollection | : Collection to append the mesh into. |