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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/FGeometryCollectionEngineConvers-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AppendGeometryCollectionSource
(
const FGeometryCollectionSource& GeometryCollectionSource, |
Appends a GeometryCollectionSource to a GeometryCollection | GeometryCollection/GeometryCollectionEngineConversion.h | |
static void AppendGeometryCollectionSource
(
const FGeometryCollectionSource& GeometryCollectionSource, |
GeometryCollection/GeometryCollectionEngineConversion.h |
AppendGeometryCollectionSource(const FGeometryCollectionSource &, FGeometryCollection &, TArray< UMaterial * > &, bool)
Description
Appends a GeometryCollectionSource to a GeometryCollection
| Name | AppendGeometryCollectionSource |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h |
| Include Path | #include "GeometryCollection/GeometryCollectionEngineConversion.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineConversion.cpp |
static void AppendGeometryCollectionSource
(
const FGeometryCollectionSource & GeometryCollectionSource,
FGeometryCollection & GeometryCollectionInOut,
TArray < UMaterial * > & MaterialsInOut,
bool ReindexMaterials
)
Parameters
| Name | Remarks |
|---|---|
| GeometryCollectionSource | : geometry collection source object ( from UGeometryCollection collection asset ) |
| GeometryCollectionInOut | : GeometryCollection to append to |
| MaterialsInOut | : array of materials to append to |
AppendGeometryCollectionSource(const FGeometryCollectionSource &, FGeometryCollection &, TArray< UMaterialInterface * > &, bool)
| Name | AppendGeometryCollectionSource |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionEngineConversion.h |
| Include Path | #include "GeometryCollection/GeometryCollectionEngineConversion.h" |
| Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineConversion.cpp |
static void AppendGeometryCollectionSource
(
const FGeometryCollectionSource & GeometryCollectionSource,
FGeometryCollection & GeometryCollectionInOut,
TArray < UMaterialInterface * > & MaterialInstancesInOut,
bool ReindexMaterials
)