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FGeometryCollectionEdit Structured RestCollection access where the scope of the object controls serialization back into the dynamic collection
This will force any simulating geometry collection out of the solver so it can be edited and afterwards will recreate the proxy The update can also be specified to reset the dynamic collection
| Name | FGeometryCollectionEdit |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
| Include Path | #include "GeometryCollection/GeometryCollectionComponent.h" |
Syntax
class FGeometryCollectionEdit
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGeometryCollectionEdit
(
UGeometryCollectionComponent* InComponent, |
GeometryCollection/GeometryCollectionComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FGeometryCollectionEdit() |
GeometryCollection/GeometryCollectionComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPropagateToAllMatchingComponents | bool | GeometryCollection/GeometryCollectionComponent.h | ||
| bShapeIsUnchanged | bool | GeometryCollection/GeometryCollectionComponent.h | ||
| Component | UGeometryCollectionComponent * | GeometryCollection/GeometryCollectionComponent.h | ||
| EditUpdate | const GeometryCollection::EEditUpdate | GeometryCollection/GeometryCollectionComponent.h | ||
| HadPhysicsState | TSet< UGeometryCollectionComponent * > | GeometryCollection/GeometryCollectionComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGeometryCollection * GetRestCollection() |
GeometryCollection/GeometryCollectionComponent.h |