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API > API/Runtime > API/Runtime/GeometryCollectionEngine
| Name | FGeometryCollectionDamagePropagationData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDamagePropagationData.h |
| Include Path | #include "GeometryCollection/GeometryCollectionDamagePropagationData.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryCollectionDamagePropagationData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | Whether or not damage propagation is enabled. | GeometryCollection/GeometryCollectionDamagePropagationData.h |
|
| BreakDamagePropagationFactor | float | Factor of the remaining strain propagated through the connection graph after a piece breaks. | GeometryCollection/GeometryCollectionDamagePropagationData.h |
|
| ShockDamagePropagationFactor | float | Factor of the received strain propagated throug the connection graph if the piece did not break. | GeometryCollection/GeometryCollectionDamagePropagationData.h |
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