| bEnabled |
bool |
Whether or not damage propagation is enabled. |
GeometryCollection/GeometryCollectionDamagePropagationData.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Damage Propagation"
|
| BreakDamagePropagationFactor |
float |
Factor of the remaining strain propagated through the connection graph after a piece breaks. |
GeometryCollection/GeometryCollectionDamagePropagationData.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Damage Propagation"
|
| ShockDamagePropagationFactor |
float |
Factor of the received strain propagated throug the connection graph if the piece did not break. |
GeometryCollection/GeometryCollectionDamagePropagationData.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Damage Propagation"
|