| CollisionMarginFraction |
float |
A collision margin is a fraction of size used by some boxes and convex shapes to improve collision detection results. |
GeometryCollection/GeometryCollectionObject.h |
- EditAnywhere
- Category="Collisions"
- Meta=(EditCondition="ImplicitType == EImplicitTypeEnum::Chaos_Implicit_Convex || ImplicitType == EImplicitTypeEnum::Chaos_Implicit_Box", EditConditionHides)
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| CollisionObjectReductionPercentage |
float |
Uniform scale on the collision body. (def: 0) |
GeometryCollection/GeometryCollectionObject.h |
- EditAnywhere
- Category="Collisions"
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| CollisionParticles |
FGeometryCollectionCollisionParticleData |
Collision Particle data for surface samples during Particle-LevelSet collisions. |
GeometryCollection/GeometryCollectionObject.h |
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- Category="Collisions"
- Meta=(EditCondition="CollisionType == ECollisionTypeEnum::Chaos_Surface_Volumetric", EditConditionHides)
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| CollisionType |
ECollisionTypeEnum |
CollisionType defines how to initialize the rigid collision structures. |
GeometryCollection/GeometryCollectionObject.h |
- EditAnywhere
- Category="Collisions"
|
| ImplicitType |
EImplicitTypeEnum |
CollisionType defines how to initialize the rigid collision structures. |
GeometryCollection/GeometryCollectionObject.h |
- EditAnywhere
- Category="Collisions"
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| LevelSet |
FGeometryCollectionLevelSetData |
LevelSet Resolution data for rasterization. |
GeometryCollection/GeometryCollectionObject.h |
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- Category="Collisions"
- Meta=(EditCondition="ImplicitType == EImplicitTypeEnum::Chaos_Implicit_LevelSet", EditConditionHides)
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