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API > API/Runtime > API/Runtime/GeometryCollectionEngine > API/Runtime/GeometryCollectionEngine/FGeometryCollectionClusterRep
| Name | FClusterState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
| Include Path | #include "GeometryCollection/GeometryCollectionComponent.h" |
Syntax
struct FClusterState
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InternalClusterMask | uint8 | GeometryCollection/GeometryCollectionComponent.h | |
| InternalClusterOffset | uint8 | GeometryCollection/GeometryCollectionComponent.h | |
| StateMask | uint8 | GeometryCollection/GeometryCollectionComponent.h | |
| StateOffset | uint8 | GeometryCollection/GeometryCollectionComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | uint8 | GeometryCollection/GeometryCollectionComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 GetMaskedValue
(
uint8 Mask, |
GeometryCollection/GeometryCollectionComponent.h | ||
Chaos::EObjectStateType GetObjectState() |
GeometryCollection/GeometryCollectionComponent.h | ||
bool IsInternalCluster() |
GeometryCollection/GeometryCollectionComponent.h | ||
void SetInternalCluster
(
bool bInternalCluster |
GeometryCollection/GeometryCollectionComponent.h | ||
void SetMaskedValue
(
uint8 Val, |
GeometryCollection/GeometryCollectionComponent.h | ||
void SetObjectState
(
Chaos::EObjectStateType State |
GeometryCollection/GeometryCollectionComponent.h |