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A collision event data structure
| Name | FChaosCollisionEventData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosCollisionEventFilter.h |
| Include Path | #include "ChaosCollisionEventFilter.h" |
Syntax
USTRUCT (BlueprintType )
struct FChaosCollisionEventData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosCollisionEventData() |
ChaosCollisionEventFilter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Impulse | FVector | The accumulated impulse vector of the collision event. | ChaosCollisionEventFilter.h |
|
| Location | FVector | Location of the collision event. | ChaosCollisionEventFilter.h |
|
| Mass1 | float | The mass of object 1 of the collision event. | ChaosCollisionEventFilter.h |
|
| Mass2 | float | The mass of object 2 of the collision event. | ChaosCollisionEventFilter.h |
|
| Normal | FVector | Normal of the collision event. | ChaosCollisionEventFilter.h |
|
| Velocity1 | FVector | The velocity of object 1 of the collision event. | ChaosCollisionEventFilter.h |
|
| Velocity2 | FVector | The velocity of object 2 of the collision event. | ChaosCollisionEventFilter.h |
|