Navigation
API > API/Runtime > API/Runtime/GeometryCollectionEngine
References
| Module | GeometryCollectionEngine |
| Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosCollisionEventFilter.h |
| Include | #include "ChaosCollisionEventFilter.h" |
Syntax
USTRUCT (BlueprintType )
struct FChaosCollisionEventData
Remarks
A collision event data structure
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | Impulse | The accumulated impulse vector of the collision event. | |
| FVector | Location | Location of the collision event. | |
| float | Mass1 | The mass of object 1 of the collision event. | |
| float | Mass2 | The mass of object 2 of the collision event. | |
| FVector | Normal | Normal of the collision event. | |
| FVector | Velocity1 | The velocity of object 1 of the collision event. | |
| FVector | Velocity2 | The velocity of object 2 of the collision event. |
Constructors
| Type | Name | Description | |
|---|---|---|---|