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A breaking event data structure.
| Name | FChaosBreakingEventData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosBreakingEventFilter.h |
| Include Path | #include "ChaosBreakingEventFilter.h" |
Syntax
USTRUCT (BlueprintType )
struct FChaosBreakingEventData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosBreakingEventData() |
ChaosBreakingEventFilter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Location | FVector | Location of the breaking event (centroid) | ChaosBreakingEventFilter.h |
|
| Mass | float | The mass of the breaking event. | ChaosBreakingEventFilter.h |
|
| Velocity | FVector | The velocity of the breaking event. | ChaosBreakingEventFilter.h |
|