| ArrowScale |
float |
Size of arrows used for visualizing normals, breaking information, ...etc. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(ClampMin="0.0001")
|
| AxisScale |
float |
Scale of the axis used for visualizing all transforms. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(ClampMin="0.0001")
|
| bCollisionAtOrigin |
bool |
Show the selected rigid body's collision volume at the origin, in local space. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Rigid Body"
|
| bDebugDrawClustering |
bool |
Show debug visualization for all clustered children associated to the current rigid body id selection. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw"
|
| bDebugDrawHierarchy |
bool |
Show debug visualization for the top level node rather than the bottom leaf nodes of a cluster's hierarchy. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw"
|
| bDebugDrawWholeCollection |
PRAGMA_ENABLE_DEPRECATION_WARNINGS bool |
Show debug visualization for the rest of the geometry collection related to the current rigid body id selection. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw"
|
| BoundingBoxColor |
FColor |
Color used for the visualization of the bounding boxes. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| bShowBoundingBox |
bool |
Show the bounding box for the selected rigid body's associated geometries. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Geometry"
|
| bShowConnectivityEdges |
bool |
Show the connectivity edges for the selected rigid body's associated cluster nodes. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Clustering"
|
| bShowFaceIndices |
bool |
Show the face indices for the selected rigid body's associated geometries. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Geometry"
|
| bShowFaceNormals |
bool |
Show the face normals for the selected rigid body's associated geometries. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Geometry"
|
| bShowFaces |
bool |
Show the faces for the selected rigid body's associated geometries. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Geometry"
|
| bShowGeometryIndex |
bool |
Show the geometry index for the selected rigid body's associated geometries. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Geometry"
|
| bShowGeometryTransform |
bool |
Show the geometry transform for the selected rigid body's associated geometries. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Geometry"
|
| bShowLevel |
bool |
Show the hierarchical level for the selected rigid body's associated cluster nodes. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Clustering"
|
| bShowParent |
bool |
Show a link from the selected rigid body's associated cluster nodes to their parent's nodes. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Clustering"
|
| bShowRigidBodyCollision |
bool |
Show the selected rigid body's collision volume. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Rigid Body"
|
| bShowRigidBodyForce |
bool |
Show the selected rigid body's applied force and torque. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Rigid Body"
|
| bShowRigidBodyId |
bool |
Display the selected rigid body's id. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Rigid Body"
|
| bShowRigidBodyInertia |
bool |
Show the selected rigid body's inertia tensor box. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Rigid Body"
|
| bShowRigidBodyInfos |
bool |
Show the selected rigid body's on screen text information. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Rigid Body"
|
| bShowRigidBodyTransform |
bool |
Show the selected rigid body's transform. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Rigid Body"
|
| bShowRigidBodyVelocity |
bool |
Show the selected rigid body's linear and angular velocity. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Rigid Body"
|
| bShowSingleFace |
bool |
Enable single face visualization for the selected rigid body's associated geometries. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Geometry"
|
| bShowTransform |
bool |
Show the transform for the selected rigid body's associated cluster nodes. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Clustering"
|
| bShowTransformIndex |
bool |
Show the transform index for the selected rigid body's associated cluster nodes. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Clustering"
|
| bShowVertexIndices |
bool |
Show the vertex indices for the selected rigid body's associated geometries. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Geometry"
|
| bShowVertexNormals |
bool |
Show the vertex normals for the selected rigid body's associated geometries. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Geometry"
|
| bShowVertices |
bool |
Show the vertices for the selected rigid body's associated geometries. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Geometry"
|
| bTextShadow |
bool |
Draw shadows under the displayed text. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
|
| bUseActiveVisualization |
bool |
Adapt visualization depending of the cluster nodes' hierarchical level. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
|
| ConnectivityEdgeThickness |
float |
Line thickness used for the visualization of the rigid clustering connectivity edges. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(ClampMin="0.0001")
|
| FaceColor |
FColor |
Color used for the visualization of the faces. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| FaceIndexColor |
FColor |
Color used for the visualization of the face indices. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| FaceNormalColor |
FColor |
Color used for the visualization of the face normals. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| GeometryIndexColor |
FColor |
Color used for the visualization of the geometry indices. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| GeometryTransformScale |
float |
Scale for geometry transform visualization. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(ClampMin="0.0001")
|
| HideGeometry |
EGeometryCollectionDebugDrawActorHideGeometry |
Geometry visibility setting. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw"
|
| LevelColor |
FColor |
Color used for the visualization of the levels. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| LineThickness |
float |
Thickness of lines when visualizing faces, normals, ...etc. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(ClampMin="0")
|
| NormalScale |
float |
Scale factor used for visualizing normals. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(ClampMin="0.0001")
|
| ParentColor |
FColor |
Color used for the visualization of the link from the parents. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| PointThickness |
float |
Thickness of points when visualizing vertices. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(ClampMin="0")
|
| RigidBodyCollisionColor |
FColor |
Color used for collision primitives visualization. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| RigidBodyForceColor |
FColor |
Color used for rigid body applied force and torque visualization. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| RigidBodyIdColor |
FColor |
Color used for the visualization of the rigid body ids. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| RigidBodyInertiaColor |
FColor |
Color used for the visualization of the rigid body inertia tensor box. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| RigidBodyInfoColor |
FColor |
Color used for the visualization of the rigid body infos. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| RigidBodyTransformScale |
float |
Scale for rigid body transform visualization. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(ClampMin="0.0001")
|
| RigidBodyVelocityColor |
FColor |
Color used for rigid body velocities visualization. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| SingleFaceColor |
FColor |
Color used for the visualization of the single face. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| SingleFaceIndex |
int32 |
The index of the single face to visualize. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Geometry"
- Meta=(ClampMin="0")
|
| SpriteComponent |
TObjectPtr< UBillboardComponent > |
Display icon in the editor. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
|
| TextScale |
float |
Scale of the font used to display text. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(ClampMin="0.0001")
|
| TransformIndexColor |
FColor |
Color used for the visualization of the transform indices. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| TransformScale |
float |
Scale for cluster transform visualization. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(ClampMin="0.0001")
|
| VertexColor |
FColor |
Color used for the visualization of the vertices. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| VertexIndexColor |
FColor |
Color used for the visualization of the vertex indices. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|
| VertexNormalColor |
FColor |
Color used for the visualization of the vertex normals. |
GeometryCollection/GeometryCollectionDebugDrawActor.h |
- EditAnywhere
- Category="Debug Draw|Settings"
- Meta=(HideAlphaChannel)
|