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API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/UGameplayTasksComponent
References
| Module | GameplayTasks |
| Header | /Engine/Source/Runtime/GameplayTasks/Classes/GameplayTasksComponent.h |
| Include | #include "GameplayTasksComponent.h" |
| Source | /Engine/Source/Runtime/GameplayTasks/Private/GameplayTasksComponent.cpp |
void SetSimulatedTasks
(
const TArray< UGameplayTask * > & NewSimulatedTasks
)
Remarks
Remove all current tasks and register the one in the passed array. It's optimal to use Add/Remove of single tasks directly if possible.