Navigation
API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/UGameplayTasksComponent
- IGameplayTaskOwnerInterface::GetGameplayTaskAvatar()
- UGameplayTasksComponent::GetGameplayTaskAvatar()
References
| Module | GameplayTasks |
| Header | /Engine/Source/Runtime/GameplayTasks/Classes/GameplayTasksComponent.h |
| Include | #include "GameplayTasksComponent.h" |
virtual AActor * GetGameplayTaskAvatar
(
const UGameplayTask * Task
) const
Remarks
Get "body" of task's owner / default, having location in world (e.g. Owner = AIController, Avatar = Pawn)