Navigation
API > API/Runtime > API/Runtime/GameplayTasks
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayTaskResource
- UAIResource_Logic
- UAIResource_Movement
References
| Module | GameplayTasks |
| Header | /Engine/Source/Runtime/GameplayTasks/Classes/GameplayTaskResource.h |
| Include | #include "GameplayTaskResource.h" |
Syntax
class UGameplayTaskResource : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bManuallySetID | ||
| int32 | ManualResourceID | Overrides AutoResourceID. -1 means auto ID will be applied |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGameplayTaskResource
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | |||
| FString | GetDebugDescription
(
uint8 ResourceId |
||
| uint8 | |||
| uint8 | |||
| uint8 | GetResourceID
(
const TSubclassOf< UGameplayTaskResource >& RequiredResource |
||
| void |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Constants
| Name | Description |
|---|---|
| ResourceDescriptions |