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API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/UGameplayTask
- UGameplayTask::Activate()
- UAbilityTask_WaitGameplayTag::Activate()
- UAbilityTask_WaitGameplayTagAdded::Activate()
- UAbilityTask_WaitGameplayTagRemoved::Activate()
- UAbilityTask_WaitDelay::Activate()
- UAbilityTask_WaitConfirm::Activate()
- UAbilityTask_WaitGameplayEffectApplied::Activate()
- UAbilityTask_WaitAbilityCommit::Activate()
- UGameplayTask_WaitDelay::Activate()
- UAbilityTask_WaitInputRelease::Activate()
- UAbilityTask_WaitInputPress::Activate()
- UAbilityTask_WaitGameplayTagQuery::Activate()
- UAbilityTask_WaitGameplayEffectBlockedImmunity::Activate()
- UAbilityTask_WaitAttributeChangeThreshold::Activate()
- UAbilityTask_WaitAbilityActivate::Activate()
- UAbilityTask_WaitGameplayTagAdded::Activate()
- UAbilityTask_WaitAttributeChangeRatioThreshold::Activate()
- UAbilityTask_WaitVelocityChange::Activate()
- UAbilityTask_WaitCancel::Activate()
- UAbilityTask_WaitGameplayEffectStackChange::Activate()
- UAbilityTask_WaitGameplayEffectRemoved::Activate()
- UAITask_RunEQS::Activate()
- UAbilityTask_WaitOverlap::Activate()
- UAbilityTask_VisualizeTargeting::Activate()
- UAITask::Activate()
- UAITask_RunEQS::Activate()
- UAITask_UseGameplayBehaviorSmartObject::Activate()
- UAITask_MoveTo::Activate()
- UAbilityTask_WaitMovementModeChange::Activate()
- UAbilityTask_Repeat::Activate()
- UAbilityTask_WaitGameplayEvent::Activate()
- UGameplayTask_TimeLimitedExecution::Activate()
- UAbilityTask_NetworkSyncPoint::Activate()
- UAbilityTask_StartAbilityState::Activate()
- UAbilityTask_WaitConfirmCancel::Activate()
- UAbilityTask_WaitAttributeChange::Activate()
- UMockTask_Log::Activate()
- UAbilityTask_MoveToLocation::Activate()
- UAbilityTask_ApplyRootMotionJumpForce::Activate()
- UAbilityTask_WaitGameplayTagRemoved::Activate()
- UAITask_UseGameplayBehaviorSmartObject::Activate()
- UAbilityTask_WaitTargetData::Activate()
- UAbilityTask_PlayMontageAndWait::Activate()
- UAITask_MoveTo::Activate()
References
| Module | GameplayTasks |
| Header | /Engine/Source/Runtime/GameplayTasks/Classes/GameplayTask.h |
| Include | #include "GameplayTask.h" |
| Source | /Engine/Source/Runtime/GameplayTasks/Private/GameplayTask.cpp |
virtual void Activate&40;&41;
Remarks
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it