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API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/Tasks > API/Runtime/GameplayTasks/Tasks/UGameplayTask_WaitDelay > API/Runtime/GameplayTasks/Tasks/UGameplayTask_WaitDelay/TaskWaitDelay
References
| Module | GameplayTasks |
| Header | /Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_WaitDelay.h |
| Include | #include "Tasks/GameplayTask_WaitDelay.h" |
| Source | /Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_WaitDelay.cpp |
UFUNCTION (BlueprintCallable, Category="GameplayTasks",
Meta=(AdvancedDisplay="TaskOwner, Priority", DefaultToSelf="TaskOwner", BlueprintInternalUseOnly="TRUE"))
static UGameplayTask_WaitDelay * TaskWaitDelay
(
TScriptInterface< IGameplayTaskOwnerInterface > TaskOwner,
float Time,
const uint8 Priority
)
Remarks
Wait specified time. This is functionally the same as a standard Delay node.