Navigation
API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/Tasks > API/Runtime/GameplayTasks/Tasks/UGameplayTask_TimeLimitedExecuti-
- IGameplayTaskOwnerInterface::OnGameplayTaskDeactivated()
- UGameplayTask::OnGameplayTaskDeactivated()
- UGameplayTask_TimeLimitedExecution::OnGameplayTaskDeactivated()
References
| Module | GameplayTasks |
| Header | /Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_TimeLimitedExecution.h |
| Include | #include "Tasks/GameplayTask_TimeLimitedExecution.h" |
| Source | /Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_TimeLimitedExecution.cpp |
virtual void OnGameplayTaskDeactivated
&40;
UGameplayTask & Task
&41;
Remarks
Notify called after GameplayTask changes state from Active (finishing or pausing)