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API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/Tasks > API/Runtime/GameplayTasks/Tasks/UGameplayTask_TimeLimitedExecuti-
- IGameplayTaskOwnerInterface::OnGameplayTaskActivated()
- UGameplayTask_TimeLimitedExecution::OnGameplayTaskActivated()
References
| Module | GameplayTasks |
| Header | /Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_TimeLimitedExecution.h |
| Include | #include "Tasks/GameplayTask_TimeLimitedExecution.h" |
| Source | /Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_TimeLimitedExecution.cpp |
virtual void OnGameplayTaskActivated
(
UGameplayTask & Task
)
Remarks
Notify called after GameplayTask changes state to Active (initial activation or resuming)