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API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/Tasks > API/Runtime/GameplayTasks/Tasks/UGameplayTask_SpawnActor
References
| Module | GameplayTasks |
| Header | /Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_SpawnActor.h |
| Include | #include "Tasks/GameplayTask_SpawnActor.h" |
| Source | /Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_SpawnActor.cpp |
UFUNCTION (BlueprintCallable, Category="GameplayTasks",
Meta=(DisplayName="Spawn Actor for Gameplay Task", AdvancedDisplay="TaskOwner, bSpawnOnlyOnAuthority", DefaultToSelf="TaskOwner", BlueprintInternalUseOnly="TRUE"))
static UGameplayTask_SpawnActor * SpawnActor
(
TScriptInterface< IGameplayTaskOwnerInterface > TaskOwner,
FVector SpawnLocation,
FRotator SpawnRotation,
TSubclassOf< AActor > Class,
bool bSpawnOnlyOnAuthority
)
Remarks
Spawn new Actor on the network authority (server)