Navigation
API > API/Runtime > API/Runtime/GameplayDebugger
Inheritance Hierarchy
- UDebugDrawComponent
- UGameplayDebuggerRenderingComponent
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h |
| Include | #include "GameplayDebuggerRenderingComponent.h" |
Syntax
UCLASS (ClassGroup=Debug, NotBlueprintable, NotBlueprintType, NotEditInlineNew, HideDropDown,
Transient)
class UGameplayDebuggerRenderingComponent : public UDebugDrawComponent
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGameplayDebuggerRenderingComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FBoxSphereBounds | CalcBounds
(
const FTransform& LocalToWorld |
||
| FDebugRenderSceneProxy * | |||
| FDebugDrawDelegateHelper & |