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API > API/Runtime > API/Runtime/GameplayDebugger
| Name | UGameplayDebuggerLocalController |
| Type | class |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerLocalController.h |
| Include Path | #include "GameplayDebuggerLocalController.h" |
Syntax
UCLASS (NotBlueprintable, NotBlueprintType, NotEditInlineNew, HideDropDown, Transient)
class UGameplayDebuggerLocalController : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayDebuggerLocalController
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayDebuggerLocalController
(
const FObjectInitializer& ObjectInitializer |
GameplayDebuggerLocalController.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| bConsoleCommandsEnabled | bool | GameplayDebuggerLocalController.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Cleanup() |
Remove from world | GameplayDebuggerLocalController.h | |
void Initialize
(
AGameplayDebuggerCategoryReplicator& Replicator, |
Initialize controller with replicator owner | GameplayDebuggerLocalController.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
GameplayDebuggerLocalController.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnCategoriesChanged() |
Called when known category set has changed | GameplayDebuggerLocalController.h | |
void RestoreCategories() |
Restore enabled categories from last session | GameplayDebuggerLocalController.h |