Navigation
API > API/Runtime > API/Runtime/GameplayDebugger
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayDebuggerLocalController
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerLocalController.h |
| Include | #include "GameplayDebuggerLocalController.h" |
Syntax
class UGameplayDebuggerLocalController : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bActivateOnPIEEnd | ||
| uint32: 1 | bEnableTextShadow | ||
| uint32: 1 | bIsLocallyEnabled | ||
| uint32: 1 | bIsSelectingActor | ||
| uint32: 1 | bNeedsCleanup | ||
| uint32: 1 | bPrevLocallyEnabled | ||
| uint32: 1 | bPrevScreenMessagesEnabled | ||
| uint32: 1 | bSimulateMode | ||
| TObjectPtr< AGameplayDebuggerPlayerManager > | CachedPlayerManager | ||
| TObjectPtr< AGameplayDebuggerCategoryReplicator > | CachedReplicator | ||
| TArray< TArray< int32 > > | DataPackMap | ||
| TObjectPtr< AActor > | DebugActorCandidate | ||
| TObjectPtr< UFont > | HUDFont | ||
| int32 | NumCategories | ||
| int32 | NumCategorySlots | ||
| TArray< TArray< int32 > > | SlotCategoryIds | ||
| TArray< FString > | SlotNames |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGameplayDebuggerLocalController
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Cleanup () |
Remove from world | |
| void | Initialize
(
AGameplayDebuggerCategoryReplicator& Replicator, |
Initialize controller with replicator owner | |
| void | Called when known category set has changed |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. |
Constants
| Name | Description |
|---|---|
| bConsoleCommandsEnabled |