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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/UGameplayDebuggerLocalController
- UObject::BeginDestroy()
- UGameplayDebuggerLocalController::BeginDestroy()
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerLocalController.h |
| Include | #include "GameplayDebuggerLocalController.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerLocalController.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.