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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/UGameplayDebuggerConfig
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerConfig.h |
| Include | #include "GameplayDebuggerConfig.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerConfig.cpp |
void UpdateCategoryInputConfig
&40;
const FName CategoryName,
const FName InputName,
FName & KeyName,
FGameplayDebuggerInputModifier & KeyModifier
&41;
Remarks
Updates entry in Categories array and modifies input binding params