Navigation
API > API/Runtime > API/Runtime/GameplayDebugger
Inheritance Hierarchy
- IModuleInterface
- IGameplayDebugger
- FGameplayDebuggerModule
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerModule.h |
| Include | #include "GameplayDebuggerModule.h" |
Syntax
class FGameplayDebuggerModule : public IGameplayDebugger
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayDebuggerAddonManager | AddonManager | ||
| TMap< TWeakObjectPtr< UWorld >, TWeakObjectPtr< AGameplayDebuggerPlayerManager > > | PlayerManagers |
Functions
| Type | Name | Description | |
|---|---|---|---|
| AGameplayDebuggerPlayerManager & | GetPlayerManager
(
UWorld* World |
||
| void | OnWorldInitialized
(
UWorld* World, |
Overridden from IGameplayDebugger
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | |||
| void | RegisterCategory
(
FName CategoryName, |
||
| void | RegisterExtension
(
FName ExtensionName, |
||
| void | UnregisterCategory
(
FName CategoryName |
||
| void | UnregisterExtension
(
FName ExtensionName |
Overridden from IModuleInterface
| Type | Name | Description | |
|---|---|---|---|
| void | Called before the module is unloaded, right before the module object is destroyed. | ||
| void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |