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API > API/Runtime > API/Runtime/GameplayDebugger
| |
|
| Name |
FGameplayDebuggerInputConfig |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerConfig.h |
| Include Path |
#include "GameplayDebuggerConfig.h" |
Syntax
USTRUCT ()
struct FGameplayDebuggerInputConfig
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FGameplayDebuggerInputConfig()
|
|
GameplayDebuggerConfig.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bModAlt |
uint32 |
|
GameplayDebuggerConfig.h |
- EditAnywhere
- Category=Input
|
| bModCmd |
uint32 |
|
GameplayDebuggerConfig.h |
- EditAnywhere
- Category=Input
|
| bModCtrl |
uint32 |
|
GameplayDebuggerConfig.h |
- EditAnywhere
- Category=Input
|
| bModShift |
uint32 |
|
GameplayDebuggerConfig.h |
- EditAnywhere
- Category=Input
|
| ConfigName |
FString |
|
GameplayDebuggerConfig.h |
- VisibleAnywhere
- Category=Input
|
| Key |
FKey |
|
GameplayDebuggerConfig.h |
- EditAnywhere
- Category=Input
|
Functions
Public