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Unreal Engine C++ API Reference > Runtime > GameplayDebugger
Inheritance Hierarchy
- FDebugDrawDelegateHelper
- FGameplayDebuggerDebugDrawDelegateHelper
References
Module | GameplayDebugger |
Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h |
Include | #include "GameplayDebuggerRenderingComponent.h" |
Syntax
class FGameplayDebuggerDebugDrawDelegateHelper : public FDebugDrawDelegateHelper
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AddDelegateHelper
(
FDebugDrawDelegateHelper* InDebugDrawDelegateHelper |
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void | Reset () |
Overridden from FDebugDrawDelegateHelper
Type | Name | Description | |
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void | Called to set up debug drawing delegate in UDebugDrawService if you want to draw labels | |
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void | Called to clean up debug drawing delegate in UDebugDrawService |
Typedefs
Name | Description |
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Super |