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API > API/Runtime > API/Runtime/GameplayDebugger
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include | #include "GameplayDebuggerTypes.h" |
Syntax
struct FGameplayDebuggerDataPackHeader
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bIsCompressed | Is data compressed? | |
| int32 | DataOffset | Offset to currently replicated portion of data | |
| int32 | DataSize | Size of Data array | |
| int16 | DataVersion | Version, increased every time new Data is requested | |
| int16 | SyncCounter | Debug actor sync counter |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | Equals
(
const FGameplayDebuggerDataPackHeader& Other |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FGameplayDebuggerDataPackHeader& Other |
||
| bool | operator==
(
const FGameplayDebuggerDataPackHeader& Other |