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API > API/Runtime > API/Runtime/GameplayDebugger
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include | #include "GameplayDebuggerTypes.h" |
Syntax
struct FGameplayDebuggerDataPack
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bIsDirty | Force net replication, regardless DataCRC | |
| uint32: 1 | bNeedsConfirmation | If set, replication must be confirmed by client before sending next update | |
| uint32: 1 | bReceived | Set when client receives complete data pack | |
| TArray< uint8 > | Data | Data being replicated | |
| uint32 | DataCRC | CRC used to test changes in Data array | |
| EGameplayDebuggerDataPack | Flags | Data pack flags | |
| FHeader | Header | Minimal header used for DataPack state comparison | |
| int32 | PackId | Auto assigned Id of pack | |
| FOnReset | ResetDelegate | ||
| FOnSerialize | SerializeDelegate |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| float | GetProgress () |
Get replication progress in (0..1) range | |
| bool | IsInProgress () |
Is replication in progress? | |
| bool | IsMultiPacket
(
int32 TestSize |
||
| void | OnPacketRequest
(
int16 DataVersion, |
||
| void | OnReplicated () |
||
| bool | RequestReplication
(
int16 SyncCounter |
Typedefs
| Name | Description |
|---|---|
| FHeader | |
| FOnReset | |
| FOnSerialize |
Constants
| Name | Description |
|---|---|
| PacketSize |