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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/FGameplayDebuggerCompat
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCompat.h |
| Include | #include "GameplayDebuggerCompat.h" |
TArray< TWeakObjectPtr< AGameplayDebuggingReplicator > > & GetAllReplicators
(
UWorld * InWorld
)