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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/FGameplayDebuggerCategory
Syntax
uint32 bAllowLocalDataCollection: 1
Remarks
False by default. If set to True will make data collection functions work on Local categories as well. Note that in client-server setting the data is still being replicated over from the server as well, and data collection on the client can also be used to annotate the incoming data. If this is undesired you need to call ResetReplicatedData before gathering the client-side data.