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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/FGameplayDebuggerCategory
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCategory.h |
| Include | #include "GameplayDebuggerCategory.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerCategory.cpp |
static bool IsLocationInViewCone
&40;
const FVector & ViewLocation,
const FVector & ViewDirection,
const FVector & TargetLocation
&41;
Remarks
Indicates if a given location is within a vision cone built from provided view location and direction based on MaxViewDistance and MaxViewAngle from GameplayDebuggerUserSettings