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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/FGameplayDebuggerCanvasContext
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include | #include "GameplayDebuggerTypes.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerTypes.cpp |
UWorld &42; GetWorld&40;&41; const
Remarks
Fetches the World associated with this context. Will use the World member variable, if set, and PlayerController's world otherwise. Note that it can still be null and needs to be tested.