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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/FGameplayDebuggerAddonBase
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerAddonBase.h |
| Include | #include "GameplayDebuggerAddonBase.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerAddonBase.cpp |
UWorld * GetDataWorld
(
const APlayerController * OwnerPC,
const AActor * DebugActor
) const
Remarks
Returns the first non-null world associated with, in order: OwnerPC, DebugActor, AGameplayDebuggerCategoryReplicator owner