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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/FGameplayDebuggerAddonBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BindKeyPress
(
FName KeyName, |
Creates new key binding handler: single key press | GameplayDebuggerAddonBase.h | |
bool BindKeyPress
(
const FGameplayDebuggerInputHandlerConfig& InputConfig, |
Creates new key binding handler: customizable key press, stored in config files | GameplayDebuggerAddonBase.h | |
bool BindKeyPress
(
FName KeyName, |
Creates new key binding handler: key press with modifiers | GameplayDebuggerAddonBase.h |
BindKeyPress(FName, UserClass *, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass >, EGameplayDebuggerInputMode)
Description
Creates new key binding handler: single key press
| Name | BindKeyPress |
| Type | function |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerAddonBase.h |
| Include Path | #include "GameplayDebuggerAddonBase.h" |
template<class UserClass>
bool BindKeyPress
(
FName KeyName,
UserClass * KeyHandlerObject,
typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc,
EGameplayDebuggerInputMode InputMode
)
BindKeyPress(const FGameplayDebuggerInputHandlerConfig &, UserClass *, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass >, EGameplayDebuggerInputMode)
Description
Creates new key binding handler: customizable key press, stored in config files
| Name | BindKeyPress |
| Type | function |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerAddonBase.h |
| Include Path | #include "GameplayDebuggerAddonBase.h" |
template<class UserClass>
bool BindKeyPress
(
const FGameplayDebuggerInputHandlerConfig & InputConfig,
UserClass * KeyHandlerObject,
typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc,
EGameplayDebuggerInputMode InputMode
)
BindKeyPress(FName, FGameplayDebuggerInputModifier, UserClass *, typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass >, EGameplayDebuggerInputMode)
Description
Creates new key binding handler: key press with modifiers
| Name | BindKeyPress |
| Type | function |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerAddonBase.h |
| Include Path | #include "GameplayDebuggerAddonBase.h" |
template<class UserClass>
bool BindKeyPress
(
FName KeyName,
FGameplayDebuggerInputModifier KeyModifer,
UserClass * KeyHandlerObject,
typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc,
EGameplayDebuggerInputMode InputMode
)