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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/FGameplayDebuggerAddonBase > API/Runtime/GameplayDebugger/FGameplayDebuggerAddonBase/BindKeyPress
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerAddonBase.h |
| Include | #include "GameplayDebuggerAddonBase.h" |
template<class UserClass>
bool BindKeyPress
&40;
const FGameplayDebuggerInputHandlerConfig & InputConfig,
UserClass &42; KeyHandlerObject,
typename FGameplayDebuggerInputHandler::FHandler::TMethodPtr< UserClass > KeyHandlerFunc,
EGameplayDebuggerInputMode InputMode
&41;
Remarks
Creates new key binding handler: customizable key press, stored in config files