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API > API/Runtime > API/Runtime/GameplayDebugger
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerTypes.h |
| Include | #include "GameplayDebuggerTypes.h" |
Syntax
enum EGameplayDebuggerInputMode
{
Local,
Replicated,
}
Values
| Name | Description |
|---|---|
| Local | Input handler is called on local category |
| Replicated | Input handler is replicated to authority category and called there |