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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/AGameplayDebuggerPlayerManager
- FTickableObjectBase::IsTickable()
- AGameplayDebuggerPlayerManager::IsTickable()
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerPlayerManager.h |
| Include | #include "GameplayDebuggerPlayerManager.h" |
virtual bool IsTickable&40;&41; const
Remarks
Results in this instance not being ticked in any of the game worlds