Navigation
API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/AGameplayDebuggerPlayerManager
- FTickableGameObject::GetTickableGameObjectWorld()
- AGameplayDebuggerPlayerManager::GetTickableGameObjectWorld()
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerPlayerManager.h |
| Include | #include "GameplayDebuggerPlayerManager.h" |
virtual UWorld &42; GetTickableGameObjectWorld&40;&41; const
Remarks
We're ticking only the manager only when in editor FTickableGameObject begin