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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/AGameplayDebuggerCategoryReplica-
- AActor::IsNetRelevantFor()
- AGameplayDebuggerCategoryReplicator::IsNetRelevantFor()
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCategoryReplicator.h |
| Include | #include "GameplayDebuggerCategoryReplicator.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerCategoryReplicator.cpp |
virtual bool IsNetRelevantFor
&40;
const AActor &42; RealViewer,
const AActor &42; ViewTarget,
const FVector & SrcLocation
&41; const
Remarks
Checks to see if this actor is relevant for a specific network connection bool - true if this actor is network relevant to the client associated with RealViewer
Parameters
| Name | Description |
|---|---|
| RealViewer | is the "controlling net object" associated with the client for which network relevancy is being checked (typically player controller) |
| ViewTarget | is the Actor being used as the point of view for the RealViewer |
| SrcLocation | is the viewing location |