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API > API/Runtime > API/Runtime/GameMenuBuilder
| Name | UGameMenuWidgetStyle |
| Type | class |
| Header File | /Engine/Source/Runtime/GameMenuBuilder/Public/GameMenuWidgetStyle.h |
| Include Path | #include "GameMenuWidgetStyle.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UGameMenuWidgetStyle : public USlateWidgetStyleContainerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USlateWidgetStyleContainerBase → UGameMenuWidgetStyle
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameMenuWidgetStyle
(
const FObjectInitializer& ObjectInitializer |
GameMenuWidgetStyle.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MenuStyle | FGameMenuStyle | The actual data describing the menu's appearance. | GameMenuWidgetStyle.h |
|
Functions
Public
Overridden from ISlateWidgetStyleContainerInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FSlateWidgetStyle *const GetStyle() |
GameMenuWidgetStyle.h |