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API > API/Runtime > API/Runtime/GameMenuBuilder > API/Runtime/GameMenuBuilder/FGameMenuPage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< FGameMenuItem > AddMenuItem
(
const FText& Text, |
Add a menu item. | GameMenuPage.h | |
TSharedRef< FGameMenuItem > AddMenuItem
(
const FText& InText, |
Add a menu item. | GameMenuPage.h |
AddMenuItem(const FText &, TSharedPtr< FGameMenuPage >)
Description
Add a menu item.
| Name | AddMenuItem |
| Type | function |
| Header File | /Engine/Source/Runtime/GameMenuBuilder/Public/GameMenuPage.h |
| Include Path | #include "GameMenuPage.h" |
| Source | /Engine/Source/Runtime/GameMenuBuilder/Private/GameMenuPage.cpp |
TSharedRef < FGameMenuItem > AddMenuItem
(
const FText & Text,
TSharedPtr < FGameMenuPage > InSubMenu
)
A shared reference to the created item
Parameters
| Name | Remarks |
|---|---|
| Text | The string for the item (EG START GAME) |
| InSubMenu | Any submenu associated with the item |
AddMenuItem(const FText &, UserClass *, typename FGameMenuItem::FOnConfirmMenuItem::TMethodPtr< UserClass >)
Description
Add a menu item.
| Name | AddMenuItem |
| Type | function |
| Header File | /Engine/Source/Runtime/GameMenuBuilder/Public/GameMenuPage.h |
| Include Path | #include "GameMenuPage.h" |
template<class UserClass>
TSharedRef < FGameMenuItem > AddMenuItem
(
const FText & InText,
UserClass * InObj,
typename FGameMenuItem::FOnConfirmMenuItem::TMethodPtr< UserClass > InMethod
)
SharedRef to the MenuItem that was created.
Parameters
| Name | Remarks |
|---|---|
| Text | Label of the menu item |
| InObj | Menu page object |
| InMethod | Method to call when selection changes. |