Navigation
API > API/Runtime > API/Runtime/GameMenuBuilder
| Name | FGameMenuBuilderStyle |
| Type | class |
| Header File | /Engine/Source/Runtime/GameMenuBuilder/Public/GameMenuBuilderStyle.h |
| Include Path | #include "GameMenuBuilderStyle.h" |
Syntax
class FGameMenuBuilderStyle
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SimpleStyleInstance | TSharedPtr< class FSlateStyleSet > | GameMenuBuilderStyle.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< class FSlateStyleSet > Create
(
const FString StyleName |
GameMenuBuilderStyle.h | ||
static const ISlateStyle & Get() |
GameMenuBuilderStyle.h | ||
static FName GetStyleSetName() |
GameMenuBuilderStyle.h | ||
static void Initialize
(
const FString StyleName |
GameMenuBuilderStyle.h | ||
static void ReloadTextures() |
Reloads textures used by slate renderer | GameMenuBuilderStyle.h | |
static void Shutdown() |
GameMenuBuilderStyle.h |